Monthly Archives: January 2010

Wait, technology is changing on the Internet??

It’s being going on for a while, but with the announcement of Apple’s iPad, the debate about Flash’s future has really heated up over the last couple of days. Like the iPhone, the iPad won’t feature the Flash Player plug-in. … Continue reading

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Step 4 in Building a Shooter Game in AS3

So far, we’ve made a ship move, shoot lasers and make enemies move around. Now we are going to make the lasers hit the enemies. This was probably the hardest part of my AS2 game to switch over to AS3, … Continue reading

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Some Flash stuff I came across

I came across a link on Twitter for FlashMoto.com, Top Flash Trends for 2010. There’s nothing crazy here, Augmented Reality and Adobe AIR 2.0, stuff like that. But #6 caught me off guard a bit, The Mass Creation of Flash … Continue reading

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Animate the GlowFilter in AS3

Sometimes when it comes to Flash and ActionScript, it’s the little things that can help out. I had an idea for something that would use the glow filter when you hovered over certain objects. The first way to do this … Continue reading

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Step 3 in Building a Shooter Game in AS3

In step 1, we made our ship move around the screen and in step 2, we made it so it can fire lasers. Now we have to give it something to shoot at. This is similar to what we did … Continue reading

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So you want to learn ActionScript (or PHP or Photoshop…)

I was looking through a tutorial at Active Tuts+ by Tom Green and, while the tutorial had some interesting stuff in it, the thing that popped out to me the most was something Tom said about beginners learning Flash or … Continue reading

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Step 2 in Building a Shooter Game in AS3

In Step 1, we made our ship move around the stage and in step 2 we’re going to make it fire lasers, which, of course, we need to destroy our enemies. I’ve been rewriting a game I made in AS2 … Continue reading

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Flash Game Engines and some multi-touch

Over at FlashRealtime.com, Tom Krcha has put up a big post listing a bunch of different Flash gaming engines. I’ve used APE, which is a 2D physics engine and can be used to make some sweet stuff. I made a … Continue reading

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Flash Player runs on the Google Nexus

I don’t think the Google Nexus is going to be an iPhone killer but it does have one thing going for it, it runs Flash Player 10. This has caused a fair amount of buzz in the Flash community and … Continue reading

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Adobe vs Apple

In his last two blog posts, Adobe Flash Evangelist Lee Brimelow has taken some shots at Apple. In a post titled “New Year’s messages from theFlashBlog”, Brimelow said to unnamed company 2: “Like many people, I love you and I … Continue reading

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