Monthly Archives: July 2011

The less loops the better

If you’ve ever built a game, whether it’s a Flash game, a game for iOS or a game built using HTML5 canvas, you’ll know that the thing that makes the game run is loops. When I built my first Flash … Continue reading

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A good example of me refining my code

If you’ve been following my blog then you’ve seen, and hopefully completed, my 6 part HTML5 game tutorial. I’ve been working on it on and off, turning it into a more complete game. At the same time, I’ve been really … Continue reading

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