Category Archives: web development
More advanced HTML5 canvas sprite sheet walk cycle animation
One of the key tricks that have been used for at least 30 years by game developers is using sprite sheets to animate characters. This can be done using the HTML5 canvas tag and I’ve talked about it on here … Continue reading
Quick overview of using addEventListener in HTML5 games
Coming from ActionScript, there are a few things that I forget people who are learning JavaScript who have programming backgrounds with languages like PHP or even straight up HTML/CSS might not be familiar with some of the functions or methods … Continue reading
Recreating Facebook’s “Introducing Timeline” page banner effect with jQuery
I think I have something in common with a lot of web developers out there and it’s when I see something cool or interesting on a web page, I need to figure out how it was done or at least … Continue reading
My extremely simple jQuery image slider
If there’s two things every web designer and developer knows it’s 1) There’s as many jQuery image sliders as there are stars and 2) Clients seem to think every web site needs one. And because there are so many out … Continue reading
What’s up with prototypes in JavaScript?
I’ve had a few people ask me what’s the deal with prototypes in JavaScript and I’ll be honest, at first I didn’t know. I have to say that most of the explanations show how to create a prototype object but … Continue reading
Adobe is in danger of losing the developer community, if they haven’t already
Sometimes I wonder if we’ve got Adobe all wrong. Take a look at their products. Yes, people complain about their design products, Photoshop, Fireworks, InDesign, etc, but they’re pretty much the industry standard. All the designers I work with laugh … Continue reading
On the Web, everything is dying…or it’s not
When I first entered the web development world, I began looking for something beyond HTML and CSS to work with, so I started to check out all the different programming languages out. I knew some PHP from school, but I’d … Continue reading
The less loops the better
If you’ve ever built a game, whether it’s a Flash game, a game for iOS or a game built using HTML5 canvas, you’ll know that the thing that makes the game run is loops. When I built my first Flash … Continue reading
A good example of me refining my code
If you’ve been following my blog then you’ve seen, and hopefully completed, my 6 part HTML5 game tutorial. I’ve been working on it on and off, turning it into a more complete game. At the same time, I’ve been really … Continue reading
I can’t think of a reason why 3000 lines of CSS would be better than 100 lines of JavaScript
Don’t get me wrong, I love CSS and I’m a huge fan of the potential of CSS animations but when I see something like this, I wonder if someone is missing the point. The fact that you could make a … Continue reading